Banquet Hall Deed
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Danger Room Deed
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Essence Crafting Hall Deed
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Farshifter's Chambers Deed
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Forbidden Library Deed
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Grand Reliquary I Deed
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Grand Reliquary II Deed
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Grand Reliquary III Deed
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Grand Reliquary IV Deed
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Guild Storage I Deed
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Guild Storage II Deed
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Guild Storage III Deed
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Guild Storage IV Deed
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Guild Storage V Deed
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Otto's Irresistable Dancehall Deed
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Sellswords' Tavern Deed
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Shrine of Experience I Deed
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Shrine of Experience II Deed
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Shrine of Experience III Deed
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Shrine of Experience IV Deed
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The Orien Express Deed
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Throne Room Deed
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Barbette's Bracers
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14 |
Wrist |
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Insightful Strength +2
This item increases the physical power of the wearer, granting a +2 Insight bonus to Strength.
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Attack Bonus +4
Provides a +4 competence bonus to your attack rolls.
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Heroism
Passive: +2 Morale Bonus to Attack Rolls, Saving Throws, and Skill Checks.
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Captain's Set
While wearing both items from the Captain's Set, you gain:
+1 Quality bonus to Strength
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The Devil's Handiwork
While wearing five items from the The Devil's Handiwork, you gain:
+2 Quality bonus to all Ability stats
- Blue Augment Slot
- Green Augment Slot
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Locked and Loaded
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14 |
Handwraps |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Fire Lore V
Passive: Your Fire spells gain a +15% Equipment Bonus to their chance to Critical Hit.
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Kinetic Lore V
Passive: Your Force, Physical, and Untyped spells gain a +15% Equipment Bonus to their chance to Critical Hit.
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Sonic Lore V
Passive: Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
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Insightful Potency +5
Passive: +5 Insight Bonus to each Spell Power.
- Orange Augment Slot
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Return to Sender
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14 |
Throwing Dagger |
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Returning
This missile will return to you.
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Solar II
On Hit: 2 to 8 Light Damage.
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Phlebotomizing
This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding.
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Paralyzing
Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
- Orange Augment Slot
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Ship Kickers
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14 |
Boots |
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Insightful Dexterity +2
This item makes the wearer more nimble and dexterous, granting a +2 Insight bonus to Dexterity.
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Riposte V
When Missed by an attack: Deals 5 to 20 damage to your attacker. Passive: +3 Insight Bonus to Armor Class, +2 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
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Balance +15
Passive: +15 Competence Bonus to the Balance skill.
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Captain's Set
While wearing both items from the Captain's Set, you gain:
+1 Quality bonus to Strength
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The Devil's Handiwork
While wearing five items from the The Devil's Handiwork, you gain:
+2 Quality bonus to all Ability stats
- Yellow Augment Slot
- Green Augment Slot
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