Chieftain
M
R
|
15 |
Ring |
-
Wisdom +8
+8 Enhancement bonus to Wisdom
-
Quality Wisdom +1
+1 Quality bonus to Wisdom
-
Spell Saves +6
+6 Resistance bonus to saves versus spells.
-
Quality Will +2
+2 Quality bonus to Will saves.
- Blue Augment Slot
|
Deep Arcanum
BtA
M
R
|
15 |
Cloth Armor |
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Resistance +6
+6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
-
Quality Magical Sheltering +4
+4 Quality bonus to Magical Resistance Rating
-
Insightful Physical Sheltering +9
+9 Insight bonus to Physical Resistance Rating
-
Insightful Wizardry +77
This rare and powerful item grants you a +77 Insightful bonus to your maximum spellpoints.
- Green Augment Slot
|
Mantle of the Dwarven Commander
M
R
|
15 |
Cloak |
-
Intelligence +8
+8 Enhancement bonus to Intelligence
-
Quality Intelligence +1
+1 Quality bonus to Intelligence
-
Combat Mastery +6
+6 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
-
Quality Reflex +2
+2 Quality bonus to Reflex saves.
- Green Augment Slot
|
Stonework Beam
BtA
M
R
|
15 |
Quarterstaff |
-
+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
-
Percussive Maintenance 2
Each strike from this weapon vibrates with disruptive levels of energy, interrupting your target's concentration. This weapon's strikes deal 2 Wisdom damage on each hit.
-
Paralyzing
Any creature struck by this weapon must succeed on a Difficulty Check 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
-
Quality Deception +1
+1 Quality bonus to hit and +2 to damage for any hit that would qualify as a sneak attack.
-
Shield Bonus +8
This effect protects its wielder, providing a 8 Shield bonus to Armor Class. This does not stack with an equipped shield.
- Red Augment Slot
|
The Arc Welder
BtA
M
R
|
15 |
|
-
Maximum Charge Tier: V
The maximum charge tier of this Rune Arm is Tier V.
-
Magnetism +94
+94 Equipment Bonus to Electric Spell Power.
-
Lightning Lore +14%
Your Lightning spells gain a +14% Equipment Bonus to their chance to Critical Hit.
-
Insightful Combat Mastery +3
+3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
-
Quality Combat Mastery +2
+2 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
-
Rune Arm Imbue: Electrical IV
Wearing this Rune Arm will imbue any weapon you wield, dealing 2 to 16 points of electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
- Green Augment Slot
|