Epic Bleeding Edge
M
R
|
28 |
Khopesh |
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+12 Enhancement Bonus
Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
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Limb Chopper
This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
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Bloodletter VII
On Critical Hit: 15 to 90 Slashing damage from weapons with a x2 Critical Multiplier, 15 to 120 Slashing damage from weapons with a x3 Critical Multiplier, and 15 to 150 Slashing damage from weapons with a x4 or greater Critical Multiplier.
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Vampirism
This weapon drains a tiny portion of the target's life force whenever it does damage.
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Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
- Orange Augment Slot
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Epic Buckler of the Demonic Soldier
M
R
|
28 |
Buckler Shield |
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+12 Enhancement Bonus
Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
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Dazing VII
On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 12.
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Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
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Quality Magical Resistance +2
This item provides a +2 Quality bonus to your Magical Resistance Rating.
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Melee Power +6
This item provides a +6 Enhancement bonus to Melee Power.
- Purple Augment Slot
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Epic Eloquence
M
R
|
28 |
Headgear |
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Linguistics 10%
This item reduces the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 10%. This does not stack with the Negotiator ability.
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Bluff +20
Passive: +20 Competence Bonus to the Bluff skill.
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Intimidate +20
Passive: +20 Competence Bonus to the Intimidate skill.
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Good Luck +3
This item gives a +3 Luck bonus to all saves and skill checks.
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Seeker XII
Passive: +12 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
- Green Augment Slot
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Epic Pendant of Quiet Movements
M
R
|
28 |
Necklace |
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Lesser Displacement
Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
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Dodge +11%
Passive: +11% Enhancement Bonus to Dodge. (Dodge causes enemy attacks to miss)
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Insightful Will Save +2
This item gives a +2 insight bonus to your Will saves.
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Seeker XII
Passive: +12 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
- Yellow Augment Slot
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Epic Rod of Mythant
M
R
|
28 |
Club |
-
+12 Enhancement Bonus
Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
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Evocation Focus V
Passive: +5 Equipment Bonus to the DC to resist your Evocation spells.
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Kinetic Lore X
Passive: Your Force, Physical, and Untyped spells gain a +20% Equipment Bonus to their chance to Critical Hit.
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Impulse
Passive: +150 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
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Wizardry XI
Passive: +275 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
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Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Orange Augment Slot
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Epic Shield of the Demonic Soldier
M
R
|
28 |
Small Shield |
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+12 Enhancement Bonus
Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
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Dazing VII
On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 12.
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Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
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Quality Magical Resistance +2
This item provides a +2 Quality bonus to your Magical Resistance Rating.
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Melee Power +6
This item provides a +6 Enhancement bonus to Melee Power.
- Purple Augment Slot
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The Epic Band Immaterial
M
R
|
28 |
Ring |
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Illusion Focus V
Passive: +5 Equipment Bonus to the DC to resist your Illusion spells.
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Enchantment Focus V
Passive: +5 Equipment Bonus to the DC to resist your Enchantment spells.
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Insightful Enchantment Focus +2
Passive: +2 Insight bonus to the DC to resist your Enchantment spells.
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Insightful Illusion Focus +2
Passive: +2 Insight bonus to the DC to resist your Illusion spells.
- Green Augment Slot
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