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The Devil's Details

Part of the War of the Archons story arc, bestowed by Suniro
Demon Assault • The Archons' Trial • The Devil's Details
Level13 / 30 Favor6 PatronThe Gatekeepers
Info
PatronThe Gatekeepers
Bestowed ByZanthe
Found In Amrath
Destination AreaThe Adamant Spire
Adventure PackTrials of the Archons
Difficulty (CR)
Heroic: 13
Legendary: 30
XP Rewards
Difficulty Heroic Legendary
Casual 2,700 13,166
Normal 4,500 22,515
Hard 4,700 23,085
Elite 4,900 23,655
Favor Reward6
Duration 60 minutes
Story Arc
War of the Archons from Suniro
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Infiltrate the Devils' base.
  • Find a way to open the gate.
  • Find a way to open the courtyard gate.
  • Confront Arraetrikos in the tower.
  • Defeat Hathera.
Optional Objectives
Objective % Heroic Legendary
Normal Hard Elite Normal Hard Elite
Slay Dolthos 10% 450 470 490 2,251 2,308 2,365
Learn the details of Arraetrikos's plans. 20% 900 940 980 4,503 4,617 4,731
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief — 8%
Vandal — 10%
Ransack — 15%
Traps Tamper — 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 34 10%
Onslaught 67 15%
Conquest 100 25%

Counts are collapsed across every difficulty recorded, so a range can be the spread between difficulties as much as an unsettled number. From 1 recorded run.

Maps
Legend
The Adamant Spire
Arrival Hathera the Erinyes Hathera the Erinyes Hathera the Erinyes Hathera the Erinyes Chest Chest Fungus Fungus Rubble Rubble Reagents Cabinet Reagents Cabinet Adventurer's Pack Adventurer's Pack Crude Altar Crude Altar Singed Journal Singed Journal Note from Arraetrikos Note from Arraetrikos Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Malicia Malicia Malicia Malicia Garko Garko Garko Garko Arraetrikos Arraetrikos Arraetrikos Arraetrikos Carver Carver Carver Carver Rest Shrine Rest Shrine Rest Shrine Rest Shrine Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Amrath Amrath Waypoint Waypoint
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Chests
Chest
Heroic
Name Min Level Type Effects & Bonuses
Banquet Hall Deed
Danger Room Deed
Essence Crafting Hall Deed
Farshifter's Chambers Deed
Forbidden Library Deed
Grand Reliquary I Deed
Grand Reliquary II Deed
Grand Reliquary III Deed
Grand Reliquary IV Deed
Guild Storage I Deed
Guild Storage II Deed
Guild Storage III Deed
Guild Storage IV Deed
Guild Storage V Deed
Otto's Irresistable Dancehall Deed
Sellswords' Tavern Deed
Shrine of Experience I Deed
Shrine of Experience II Deed
Shrine of Experience III Deed
Shrine of Experience IV Deed
The Orien Express Deed
Throne Room Deed
Armbands of the Silenced Ones M R 13 Wrist
  • Dexterity +6
    Passive: +6 Enhancement Bonus to Dexterity.
  • Dodge +5%
    Passive: +5% Enhancement Bonus to Dodge.
    (Dodge causes enemy attacks to miss)
  • Seeker IV
    Passive: +4 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Reflex Save +8
    This item gives a +8 resistance bonus to your Reflex saves.
  • Blue Augment Slot
Dawnbringer M R 13 Shuriken
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Returning
    This missile will return to you.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Deadly III
    Passive: +3 Competence Bonus to Melee and Ranged Damage.
  • Bloodletter III
    On Critical Hit: 7 to 42 Slashing damage from weapons with a x2 Critical Multiplier, 7 to 56 Slashing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Slashing damage from weapons with a x4 or greater Critical Multiplier.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Orange Augment Slot
Divine Artillery M R 13 Great Crossbow
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Deception III
    5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targetting you.)
    On Sneak Attack: +3 to Attack Rolls, +6 to Damage.
  • Eldritch III
    On Hit: 3 to 12 Force Damage.
  • Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Stealth Strike
    Reduces the threat generated by ranged attacks and spells by 15%.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
Hide of the Fallen M R 13 Cloak
  • Druidic Survival Mastery
    While in Wild Shape, you receive a Primal bonus to damage equal to half the number of Wilderness Lore feats you have.
  • Shield +2
    While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +2 Shield bonus to Armor Class. It does not stack with an equipped shield.
  • Armor-Piercing - 10%
    Passive: +10% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
  • Strength +6
    Passive: +6 Enhancement Bonus to Strength.
  • Blue Augment Slot
Riftmaker M R 13 Greataxe
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Force Burst
    This weapon is humming with magical force. In addition, critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Bloodletter III
    On Critical Hit: 7 to 42 Slashing damage from weapons with a x2 Critical Multiplier, 7 to 56 Slashing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Slashing damage from weapons with a x4 or greater Critical Multiplier.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Orange Augment Slot
Shield of Tireless Aid M R 13 Large Shield
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Devotion
    Passive: +66 Equipment Bonus to Positive Spell Power.
  • Healing Amplification: +20 Exceptional Bonus
    +20 Exceptional bonus to Healing Amplification
  • Healers Bounty
    This shield has a small percentage chance to cast a Heal spell on you when you take damage.
  • Yellow Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Legendary
Name Min Level Type Effects & Bonuses
Dawnbringer M R 28 Shuriken
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Returning
    This missile will return to you.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Deadly XI
    Passive: +11 Competence Bonus to Melee and Ranged Damage.
  • Bloodletter VII
    On Critical Hit: 15 to 90 Slashing damage from weapons with a x2 Critical Multiplier, 15 to 120 Slashing damage from weapons with a x3 Critical Multiplier, and 15 to 150 Slashing damage from weapons with a x4 or greater Critical Multiplier.
  • Ranged Power +6
    This item provides a +6 Enhancement bonus to Ranged Power.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Orange Augment Slot
Epic Armbands of the Silenced Ones M R 28 Wrist
  • Dexterity +11
    Passive: +11 Enhancement Bonus to Dexterity.
  • Dodge +11%
    Passive: +11% Enhancement Bonus to Dodge.
    (Dodge causes enemy attacks to miss)
  • Insightful Dexterity +3
    This item makes the wearer more nimble and dexterous, granting a +3 Insight bonus to Dexterity.
  • Determined Reflex Save +2
    This item gives a +2 Determination bonus to your Reflex saves.
  • Green Augment Slot
Epic Divine Artillery M R 28 Great Crossbow
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Deception IX
    5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targetting you.)
    On Sneak Attack: +9 to Attack Rolls, +18 to Damage.
  • Eldritch VI
    On Hit: 6 to 24 Force Damage.
  • Sovereign Vorpal
    Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain.
    If your target has above 3000 Hit Points, they take 300 damage.
  • Stealth Strike
    Reduces the threat generated by ranged attacks and spells by 15%.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Orange Augment Slot
Epic Hide of the Fallen M R 28 Cloak
  • Druidic Survival Mastery
    While in Wild Shape, you receive a Primal bonus to damage equal to half the number of Wilderness Lore feats you have.
  • Shield +6
    While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +6 Shield bonus to Armor Class. It does not stack with an equipped shield.
  • Armor-Piercing - 20%
    Passive: +20% Enhancement Bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
  • Strength +11
    Passive: +11 Enhancement Bonus to Strength.
  • Blue Augment Slot
Epic Riftmaker M R 28 Greataxe
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Improved Banishing
    On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain.
    If the outsider has above 1500 Hit Points, it takes 150 damage.
  • Bloodletter VII
    On Critical Hit: 15 to 90 Slashing damage from weapons with a x2 Critical Multiplier, 15 to 120 Slashing damage from weapons with a x3 Critical Multiplier, and 15 to 150 Slashing damage from weapons with a x4 or greater Critical Multiplier.
  • Melee Power +6
    This item provides a +6 Enhancement bonus to Melee Power.
  • Superior Force Burst
    This weapon is humming with magical force. The weapon deals an extra 2 to 12 force damage each hit. In addition, critical hits deal an additional 2 to 20 force damage for weapons with a x2 critical multiplier, 4 to 40 for a x3 critical multiplier and 6 to 60 for a x4 multiplier.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Orange Augment Slot
Epic Shield of Tireless Aid M R 28 Large Shield
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Devotion
    Passive: +150 Equipment Bonus to Positive Spell Power.
  • Healing Amplification: +20 Equipment Bonus
    +20 Equipment bonus to Healing Amplification
  • Healers Bounty
    This shield has a small percentage chance to cast a Heal spell on you when you take damage.
  • Improved Demonic Shield
    Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you a +120 Profane bonus to temporary hit points.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.