Banquet Hall Deed
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Danger Room Deed
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Essence Crafting Hall Deed
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Farshifter's Chambers Deed
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Forbidden Library Deed
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Grand Reliquary I Deed
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Grand Reliquary II Deed
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Grand Reliquary III Deed
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Grand Reliquary IV Deed
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Guild Storage I Deed
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Guild Storage II Deed
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Guild Storage III Deed
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Guild Storage IV Deed
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Guild Storage V Deed
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Otto's Irresistable Dancehall Deed
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Sellswords' Tavern Deed
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Shrine of Experience I Deed
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Shrine of Experience II Deed
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Shrine of Experience III Deed
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Shrine of Experience IV Deed
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The Orien Express Deed
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Throne Room Deed
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Bleeding Edge
M
R
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13 |
Khopesh |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Limb Chopper
This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
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Bloodletter III
On Critical Hit: 7 to 42 Slashing damage from weapons with a x2 Critical Multiplier, 7 to 56 Slashing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Slashing damage from weapons with a x4 or greater Critical Multiplier.
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Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Red Augment Slot
- Yellow Augment Slot
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Buckler of the Demonic Soldier
M
R
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13 |
Buckler Shield |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Dazing IV
On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 8.
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Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
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Sheltering +3
This item provides a +3 Enhancement bonus to your Physical and Magical Resistance Ratings.
- Purple Augment Slot
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Eloquence
M
R
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13 |
Headgear |
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Bluff +11
Passive: +11 Competence Bonus to the Bluff skill.
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Intimidate +11
Passive: +11 Competence Bonus to the Intimidate skill.
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Good Luck
This item gives a +1 Luck bonus to all saves and skill checks.
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Seeker IV
Passive: +4 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
- Green Augment Slot
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Pendant of Quiet Movements
M
R
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13 |
Necklace |
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Dusk
Equipping this item engulfs you in twilight shadows. Attacks from enemies have a 10% chance to miss you due to concealment.
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Dodge +5%
Passive: +5% Enhancement Bonus to Dodge. (Dodge causes enemy attacks to miss)
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Will Save +8
This item gives a +8 resistance bonus to your Will saves.
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Seeker IV
Passive: +4 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
- Yellow Augment Slot
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Rod of Mythant
M
R
|
13 |
Club |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Evocation Focus I
Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
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Kinetic Lore IV
Passive: Your Force, Physical, and Untyped spells gain a +14% Equipment Bonus to their chance to Critical Hit.
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Impulse
Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
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Wizardry III
Passive: +75 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
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Flametouched Iron
Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
- Orange Augment Slot
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Shield of the Demonic Soldier
M
R
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13 |
Small Shield |
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+5 Enhancement Bonus
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
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Dazing IV
On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 8.
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Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
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Sheltering +3
This item provides a +3 Enhancement bonus to your Physical and Magical Resistance Ratings.
- Purple Augment Slot
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The Band Immaterial
M
R
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13 |
Ring |
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