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Demon Assault

Part of the War of the Archons story arc, bestowed by Suniro
Demon Assault • The Archons' Trial • The Devil's Details
Level13 / 30 Favor6 PatronThe Gatekeepers
Info
PatronThe Gatekeepers
Bestowed ByVachel
Found In Amrath
Destination AreaAmrath's Anchor
Adventure PackTrials of the Archons
Difficulty (CR)
Heroic: 13
Legendary: 30
XP Rewards
Difficulty Heroic Legendary
Casual 2,210 10,757
Normal 3,684 18,395
Hard 3,847 18,859
Elite 4,010 19,323
Favor Reward6
Duration 47 minutes
Story Arc
War of the Archons from Suniro
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Retrieve the page from the Codex of Infinite Planes.
  • Travel across the bridge to investigate the area.
  • Defeat Demon reinforcements as they appear.
  • Defeat the Demon reinforcements.
  • Defeat additional Demon reinforcements.
  • Defeat the Demon reinforcements to gain access to the upper platform.
Optional Objectives
Objective % Heroic Legendary
Normal Hard Elite Normal Hard Elite
Investigate the cavern opening above. 2.5% 92 96 100 459 471 483
Investigate the cavern and locate the missing Archanaloth. 2.5% 92 96 100 459 471 483
Speak to Mythant in the nearby cell. 0% — — — — — —
Defeat the Marilith Jailor. 20% 736 769 802 3,679 3,771 3,864
Maps
Legend
Amrath's Anchor
Kerchac Kerchac Chest Chest Mysterious Page Mysterious Page Dae Dae Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Waypoint Waypoint
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Amrath's Anchor
Kerchac Kerchac Chest Chest Mysterious Page Mysterious Page Dae Dae Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Waypoint Waypoint
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Chests
Chest
Heroic
Name Min Level Type Effects & Bonuses
Banquet Hall Deed
Danger Room Deed
Essence Crafting Hall Deed
Farshifter's Chambers Deed
Forbidden Library Deed
Grand Reliquary I Deed
Grand Reliquary II Deed
Grand Reliquary III Deed
Grand Reliquary IV Deed
Guild Storage I Deed
Guild Storage II Deed
Guild Storage III Deed
Guild Storage IV Deed
Guild Storage V Deed
Otto's Irresistable Dancehall Deed
Sellswords' Tavern Deed
Shrine of Experience I Deed
Shrine of Experience II Deed
Shrine of Experience III Deed
Shrine of Experience IV Deed
The Orien Express Deed
Throne Room Deed
Bleeding Edge M R 13 Khopesh
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Limb Chopper
    This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Bloodletter III
    On Critical Hit: 7 to 42 Slashing damage from weapons with a x2 Critical Multiplier, 7 to 56 Slashing damage from weapons with a x3 Critical Multiplier, and 7 to 70 Slashing damage from weapons with a x4 or greater Critical Multiplier.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
  • Yellow Augment Slot
Buckler of the Demonic Soldier M R 13 Buckler Shield
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Dazing IV
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 8.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Sheltering +3
    This item provides a +3 Enhancement bonus to your Physical and Magical Resistance Ratings.
  • Purple Augment Slot
Eloquence M R 13 Headgear
  • Bluff +11
    Passive: +11 Competence Bonus to the Bluff skill.
  • Intimidate +11
    Passive: +11 Competence Bonus to the Intimidate skill.
  • Good Luck
    This item gives a +1 Luck bonus to all saves and skill checks.
  • Seeker IV
    Passive: +4 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Green Augment Slot
Pendant of Quiet Movements M R 13 Necklace
  • Dusk
    Equipping this item engulfs you in twilight shadows. Attacks from enemies have a 10% chance to miss you due to concealment.
  • Dodge +5%
    Passive: +5% Enhancement Bonus to Dodge.
    (Dodge causes enemy attacks to miss)
  • Will Save +8
    This item gives a +8 resistance bonus to your Will saves.
  • Seeker IV
    Passive: +4 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Rod of Mythant M R 13 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Evocation Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Evocation spells.
  • Kinetic Lore IV
    Passive: Your Force, Physical, and Untyped spells gain a +14% Equipment Bonus to their chance to Critical Hit.
  • Impulse
    Passive: +66 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Wizardry III
    Passive: +75 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Orange Augment Slot
Shield of the Demonic Soldier M R 13 Small Shield
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Dazing IV
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 8.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Sheltering +3
    This item provides a +3 Enhancement bonus to your Physical and Magical Resistance Ratings.
  • Purple Augment Slot
The Band Immaterial M R 13 Ring
  • Illusion Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Illusion spells.
  • Enchantment Focus I
    Passive: +1 Equipment Bonus to the DC to resist your Enchantment spells.
  • Blue Augment Slot
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Legendary
Name Min Level Type Effects & Bonuses
Epic Bleeding Edge M R 28 Khopesh
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Limb Chopper
    This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Bloodletter VII
    On Critical Hit: 15 to 90 Slashing damage from weapons with a x2 Critical Multiplier, 15 to 120 Slashing damage from weapons with a x3 Critical Multiplier, and 15 to 150 Slashing damage from weapons with a x4 or greater Critical Multiplier.
  • Vampirism
    This weapon drains a tiny portion of the target's life force whenever it does damage.
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Red Augment Slot
  • Orange Augment Slot
Epic Buckler of the Demonic Soldier M R 28 Buckler Shield
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Dazing VII
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 12.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Quality Magical Resistance +2
    This item provides a +2 Quality bonus to your Magical Resistance Rating.
  • Melee Power +6
    This item provides a +6 Enhancement bonus to Melee Power.
  • Purple Augment Slot
Epic Eloquence M R 28 Headgear
  • Linguistics 10%
    This item reduces the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 10%. This does not stack with the Negotiator ability.
  • Bluff +20
    Passive: +20 Competence Bonus to the Bluff skill.
  • Intimidate +20
    Passive: +20 Competence Bonus to the Intimidate skill.
  • Good Luck +3
    This item gives a +3 Luck bonus to all saves and skill checks.
  • Seeker XII
    Passive: +12 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Green Augment Slot
Epic Pendant of Quiet Movements M R 28 Necklace
  • Lesser Displacement
    Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
  • Dodge +11%
    Passive: +11% Enhancement Bonus to Dodge.
    (Dodge causes enemy attacks to miss)
  • Insightful Will Save +2
    This item gives a +2 insight bonus to your Will saves.
  • Seeker XII
    Passive: +12 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Epic Rod of Mythant M R 28 Club
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Evocation Focus V
    Passive: +5 Equipment Bonus to the DC to resist your Evocation spells.
  • Kinetic Lore X
    Passive: Your Force, Physical, and Untyped spells gain a +20% Equipment Bonus to their chance to Critical Hit.
  • Impulse
    Passive: +150 Equipment Bonus to Force Spell Power (Force Spell Power also increases physical and untyped spell damage).
  • Wizardry XI
    Passive: +275 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
  • Flametouched Iron
    Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
  • Orange Augment Slot
Epic Shield of the Demonic Soldier M R 28 Small Shield
  • +12 Enhancement Bonus
    Weapons and Shields: +12 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +12 enhancement bonus to Armor Class.
  • Dazing VII
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 12.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Quality Magical Resistance +2
    This item provides a +2 Quality bonus to your Magical Resistance Rating.
  • Melee Power +6
    This item provides a +6 Enhancement bonus to Melee Power.
  • Purple Augment Slot
The Epic Band Immaterial M R 28 Ring
  • Illusion Focus V
    Passive: +5 Equipment Bonus to the DC to resist your Illusion spells.
  • Enchantment Focus V
    Passive: +5 Equipment Bonus to the DC to resist your Enchantment spells.
  • Insightful Enchantment Focus +2
    Passive: +2 Insight bonus to the DC to resist your Enchantment spells.
  • Insightful Illusion Focus +2
    Passive: +2 Insight bonus to the DC to resist your Illusion spells.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.