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What Goes Up

Level19 / 27 Favor7 PatronThe Harpers
Info
PatronThe Harpers
Bestowed BySherrod Starym
Found In Eveningstar
Destination AreaMountain Glacier
Adventure PackShadowfell Conspiracy
Difficulty (CR)
Heroic: 19
Epic: 27
XP Rewards
Difficulty Heroic Epic
Casual 5,077 27,298
Normal 8,462 40,163
Hard 8,761 41,052
Elite 9,060 41,942
Favor Reward7
Duration 80 minutes
Sagas
Perils of Cormyr level 15
Honor of the Huntsilvers level 16
Perils of Cormyr (Epic) level 21
Honor of the Huntsilvers (Epic) level 23
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Locate the heart of the glacier
  • Find and rescue Oriphaun
  • Gain entry to the Mythallar Chamber
  • Enter the Mythallar Chamber
  • Disrupt the Netherese spellcasters
  • Exit the Mythallar Chamber
  • Sink the flying fortress
  • Return to the Mythallar
  • Destroy the flight pillars
  • Defeat Archwizard Amskar
  • Defeat all the Shadovars
Optional Objectives
Objective % Heroic Epic
Normal Hard Elite Normal Hard Elite
Defeat Vocis the Shade 15% 1,269 1,314 1,359 6,024 6,157 6,291
Find the jeweled keys 10% 846 876 906 4,016 4,105 4,194
Find a use for the jeweled keys 5% 423 438 453 2,008 2,052 2,097
Jump off the flying glacier! 10% 846 876 906 4,016 4,105 4,194
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief 38–70 8%
Vandal 50 10%
Ransack 61 15%
Traps Tamper 3 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 18–19 10%
Onslaught 37 15%
Conquest 56 25%

Counts are collapsed across every difficulty recorded, so a range can be the spread between difficulties as much as an unsettled number. From 2 recorded runs.

Maps
Legend
Mountain Glacier
Chest Chest Chest Chest Chest Resurrection Shrine Resurrection Shrine Stormhorn Mountains Stormhorn Mountains
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Mountain Glacier
Chest Chest Chest Chest Chest Resurrection Shrine Resurrection Shrine Stormhorn Mountains Stormhorn Mountains
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Mountain Glacier
Arrival Rungnir Rungnir Bones Bones Bones Bones Jeweled Key Jeweled Key Jeweled Key Jeweled Key Lever Lever Lever Lever Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Central Chamber Central Chamber Stormhorn Mountains Stormhorn Mountains
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Mountain Glacier
Dark Room Dark Room Mythallar Mythallar Adventurer's Pack Adventurer's Pack Jeweled Key Jeweled Key Control Orb Control Orb Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Central Chamber Central Chamber Outer Complex Outer Complex
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Chests
Chest 1
Heroic
Name Min Level Type Effects & Bonuses
Consuming Darkness (ML17) (Heroic Normal) BtCoE M 17 Ring
  • Insightful Combat Mastery +4
    Passive: +4 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker VI
    Passive: +6 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Goatskin Boots (ML17) (Heroic Normal) BtCoE M 17 Boots
  • Speed VIII
    Passive: +30% Enhancement Bonus to Movement Speed, +8% Enhancement Bonus to Melee and Ranged Attack Speed.
  • Yellow Augment Slot
Prismatic Cloak (10 items)
Thunder and Lightning (ML17) (Heroic Normal) BtCoE M 17 Handwraps
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shrieking IV
    On Hit: 4 to 16 Sonic Damage.
  • Shock IV
    On Hit: 4 to 16 Electric Damage.
  • Red Augment Slot
Consuming Darkness (ML18) (Heroic Hard) BtCoE M 18 Ring
  • Insightful Combat Mastery +4
    Passive: +4 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker VII
    Passive: +7 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Goatskin Boots (ML18) (Heroic Hard) BtCoE M 18 Boots
  • Speed X
    Passive: +30% Enhancement Bonus to Movement Speed, +10% Enhancement Bonus to Melee and Ranged Attack Speed.
  • Yellow Augment Slot
Thunder and Lightning (ML18) (Heroic Hard) BtCoE M 18 Handwraps
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shrieking IV
    On Hit: 4 to 16 Sonic Damage.
  • Shock V
    On Hit: 5 to 20 Electric Damage.
  • Red Augment Slot
Consuming Darkness (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Ring
  • Insightful Combat Mastery +4
    Passive: +4 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker VIII
    Passive: +8 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Goatskin Boots (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Boots
  • Speed XI
    Passive: +30% Enhancement Bonus to Movement Speed, +11% Enhancement Bonus to Melee and Ranged Attack Speed.
  • Green Augment Slot
Prismatic Cloak, Blue (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Cold Absorption - 20%
    Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Acid Absorption - 20%
    Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Sonic Absorption - 20%
    Passive: 20% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Fire Absorption - 20%
    Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Electric Absorption - 20%
    Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Thunder and Lightning (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Handwraps
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shrieking V
    On Hit: 5 to 20 Sonic Damage.
  • Shock V
    On Hit: 5 to 20 Electric Damage.
  • Red Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Epic
Name Min Level Type Effects & Bonuses
Consuming Darkness (ML26) (Epic Normal) BtCoE M 26 Ring
  • Insightful Combat Mastery +5
    Passive: +5 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker X
    Passive: +10 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Goatskin Boots (ML26) (Epic Normal) BtCoE M 26 Boots
  • Speed XII
    Passive: +30% Enhancement Bonus to Movement Speed, +12% Enhancement Bonus to Melee and Ranged Attack Speed.
  • One of the following:
    • Strength +8
      Passive: +8 Enhancement Bonus to Strength.
    • Constitution +8
      Passive: +8 Enhancement Bonus to Constitution.
    • Dexterity +8
      Passive: +8 Enhancement Bonus to Dexterity.
    • Armor Bonus +10
      Passive: +10 Armor Bonus to Armor Class. (This bonus does not stack with equipped armor)
    • Fortification 115%
      Passive: +115% Enhancement Bonus to Fortification. (Fortification is a chance to negate additional damage incurred from a Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
    • Acid Resistance +40
      Passive: +40 Enhancement Bonus to Acid Resistance.
    • Cold Resistance +40
      Passive: +40 Enhancement Bonus to Cold Resistance.
    • Electric Resistance +40
      Passive: +40 Enhancement Bonus to Electric Resistance.
    • Fire Resistance +40
      Passive: +40 Enhancement Bonus to Fire Resistance.
    • Sonic Resistance +40
      Passive: +40 Enhancement Bonus to Sonic Resistance.
  • Green Augment Slot
Prismatic Cloak (10 items)
Thunder and Lightning (ML26) (Epic Normal) BtCoE M 26 Handwraps
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shrieking VII
    On Hit: 7 to 28 Sonic Damage.
  • Shock VII
    On Hit: 7 to 28 Electric Damage.
  • Red Augment Slot
Consuming Darkness (ML27) (Epic Hard) BtCoE M 27 Ring
  • Insightful Combat Mastery +5
    Passive: +5 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker XI
    Passive: +11 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Goatskin Boots (ML27) (Epic Hard) BtCoE M 27 Boots
  • Speed XIV
    Passive: +30% Enhancement Bonus to Movement Speed, +14% Enhancement Bonus to Melee and Ranged Attack Speed.
  • One of the following:
    • Strength +8
      Passive: +8 Enhancement Bonus to Strength.
    • Constitution +8
      Passive: +8 Enhancement Bonus to Constitution.
    • Dexterity +8
      Passive: +8 Enhancement Bonus to Dexterity.
    • Armor Bonus +10
      Passive: +10 Armor Bonus to Armor Class. (This bonus does not stack with equipped armor)
    • Fortification 115%
      Passive: +115% Enhancement Bonus to Fortification. (Fortification is a chance to negate additional damage incurred from a Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
    • Acid Resistance +40
      Passive: +40 Enhancement Bonus to Acid Resistance.
    • Cold Resistance +40
      Passive: +40 Enhancement Bonus to Cold Resistance.
    • Electric Resistance +40
      Passive: +40 Enhancement Bonus to Electric Resistance.
    • Fire Resistance +40
      Passive: +40 Enhancement Bonus to Fire Resistance.
    • Sonic Resistance +40
      Passive: +40 Enhancement Bonus to Sonic Resistance.
  • Green Augment Slot
Thunder and Lightning (ML27) (Epic Hard) BtCoE M 27 Handwraps
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shock VIII
    On Hit: 8 to 32 Electric Damage.
  • Shrieking VII
    On Hit: 7 to 28 Sonic Damage.
  • Red Augment Slot
Consuming Darkness (ML28) (Epic Elite/Reaper) BtCoE M R 28 Ring
  • Insightful Combat Mastery +5
    Passive: +5 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker XII
    Passive: +12 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Green Augment Slot
Goatskin Boots (ML28) (Epic Elite/Reaper) BtCoE M R 28 Boots
  • Speed XV
    Passive: +30% Enhancement Bonus to Movement Speed, +15% Enhancement Bonus to Melee and Ranged Attack Speed.
  • One of the following:
    • Strength +8
      Passive: +8 Enhancement Bonus to Strength.
    • Constitution +8
      Passive: +8 Enhancement Bonus to Constitution.
    • Dexterity +8
      Passive: +8 Enhancement Bonus to Dexterity.
    • Armor Bonus +10
      Passive: +10 Armor Bonus to Armor Class. (This bonus does not stack with equipped armor)
    • Fortification 115%
      Passive: +115% Enhancement Bonus to Fortification. (Fortification is a chance to negate additional damage incurred from a Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
    • Acid Resistance +40
      Passive: +40 Enhancement Bonus to Acid Resistance.
    • Cold Resistance +40
      Passive: +40 Enhancement Bonus to Cold Resistance.
    • Electric Resistance +40
      Passive: +40 Enhancement Bonus to Electric Resistance.
    • Fire Resistance +40
      Passive: +40 Enhancement Bonus to Fire Resistance.
    • Sonic Resistance +40
      Passive: +40 Enhancement Bonus to Sonic Resistance.
  • Green Augment Slot
Prismatic Cloak, Blue (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Cold Absorption - 30%
    Passive: 30% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Acid Absorption - 30%
    Passive: 30% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Sonic Absorption - 30%
    Passive: 30% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Fire Absorption - 30%
    Passive: 30% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Electric Absorption - 30%
    Passive: 30% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Thunder and Lightning (ML28) (Epic Elite/Reaper) BtCoE M R 28 Handwraps
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shock VIII
    On Hit: 8 to 32 Electric Damage.
  • Shrieking VIII
    On Hit: 8 to 32 Sonic Damage.
  • Red Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Chest 2
Heroic
Name Min Level Type Effects & Bonuses
Consuming Darkness (ML17) (Heroic Normal) BtCoE M 17 Ring
  • Insightful Combat Mastery +4
    Passive: +4 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker VI
    Passive: +6 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Goatskin Boots (ML17) (Heroic Normal) BtCoE M 17 Boots
  • Speed VIII
    Passive: +30% Enhancement Bonus to Movement Speed, +8% Enhancement Bonus to Melee and Ranged Attack Speed.
  • Yellow Augment Slot
Prismatic Cloak (10 items)
Thunder and Lightning (ML17) (Heroic Normal) BtCoE M 17 Handwraps
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shrieking IV
    On Hit: 4 to 16 Sonic Damage.
  • Shock IV
    On Hit: 4 to 16 Electric Damage.
  • Red Augment Slot
Consuming Darkness (ML18) (Heroic Hard) BtCoE M 18 Ring
  • Insightful Combat Mastery +4
    Passive: +4 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker VII
    Passive: +7 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Goatskin Boots (ML18) (Heroic Hard) BtCoE M 18 Boots
  • Speed X
    Passive: +30% Enhancement Bonus to Movement Speed, +10% Enhancement Bonus to Melee and Ranged Attack Speed.
  • Yellow Augment Slot
Thunder and Lightning (ML18) (Heroic Hard) BtCoE M 18 Handwraps
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shrieking IV
    On Hit: 4 to 16 Sonic Damage.
  • Shock V
    On Hit: 5 to 20 Electric Damage.
  • Red Augment Slot
Consuming Darkness (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Ring
  • Insightful Combat Mastery +4
    Passive: +4 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker VIII
    Passive: +8 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Goatskin Boots (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Boots
  • Speed XI
    Passive: +30% Enhancement Bonus to Movement Speed, +11% Enhancement Bonus to Melee and Ranged Attack Speed.
  • Green Augment Slot
Prismatic Cloak, Blue (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Cold Absorption - 20%
    Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Acid Absorption - 20%
    Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Sonic Absorption - 20%
    Passive: 20% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Fire Absorption - 20%
    Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Electric Absorption - 20%
    Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Thunder and Lightning (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Handwraps
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shrieking V
    On Hit: 5 to 20 Sonic Damage.
  • Shock V
    On Hit: 5 to 20 Electric Damage.
  • Red Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Epic
Name Min Level Type Effects & Bonuses
Consuming Darkness (ML26) (Epic Normal) BtCoE M 26 Ring
  • Insightful Combat Mastery +5
    Passive: +5 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker X
    Passive: +10 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Goatskin Boots (ML26) (Epic Normal) BtCoE M 26 Boots
  • Speed XII
    Passive: +30% Enhancement Bonus to Movement Speed, +12% Enhancement Bonus to Melee and Ranged Attack Speed.
  • One of the following:
    • Strength +8
      Passive: +8 Enhancement Bonus to Strength.
    • Constitution +8
      Passive: +8 Enhancement Bonus to Constitution.
    • Dexterity +8
      Passive: +8 Enhancement Bonus to Dexterity.
    • Armor Bonus +10
      Passive: +10 Armor Bonus to Armor Class. (This bonus does not stack with equipped armor)
    • Fortification 115%
      Passive: +115% Enhancement Bonus to Fortification. (Fortification is a chance to negate additional damage incurred from a Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
    • Acid Resistance +40
      Passive: +40 Enhancement Bonus to Acid Resistance.
    • Cold Resistance +40
      Passive: +40 Enhancement Bonus to Cold Resistance.
    • Electric Resistance +40
      Passive: +40 Enhancement Bonus to Electric Resistance.
    • Fire Resistance +40
      Passive: +40 Enhancement Bonus to Fire Resistance.
    • Sonic Resistance +40
      Passive: +40 Enhancement Bonus to Sonic Resistance.
  • Green Augment Slot
Prismatic Cloak (10 items)
Thunder and Lightning (ML26) (Epic Normal) BtCoE M 26 Handwraps
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shrieking VII
    On Hit: 7 to 28 Sonic Damage.
  • Shock VII
    On Hit: 7 to 28 Electric Damage.
  • Red Augment Slot
Consuming Darkness (ML27) (Epic Hard) BtCoE M 27 Ring
  • Insightful Combat Mastery +5
    Passive: +5 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker XI
    Passive: +11 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Yellow Augment Slot
Goatskin Boots (ML27) (Epic Hard) BtCoE M 27 Boots
  • Speed XIV
    Passive: +30% Enhancement Bonus to Movement Speed, +14% Enhancement Bonus to Melee and Ranged Attack Speed.
  • One of the following:
    • Strength +8
      Passive: +8 Enhancement Bonus to Strength.
    • Constitution +8
      Passive: +8 Enhancement Bonus to Constitution.
    • Dexterity +8
      Passive: +8 Enhancement Bonus to Dexterity.
    • Armor Bonus +10
      Passive: +10 Armor Bonus to Armor Class. (This bonus does not stack with equipped armor)
    • Fortification 115%
      Passive: +115% Enhancement Bonus to Fortification. (Fortification is a chance to negate additional damage incurred from a Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
    • Acid Resistance +40
      Passive: +40 Enhancement Bonus to Acid Resistance.
    • Cold Resistance +40
      Passive: +40 Enhancement Bonus to Cold Resistance.
    • Electric Resistance +40
      Passive: +40 Enhancement Bonus to Electric Resistance.
    • Fire Resistance +40
      Passive: +40 Enhancement Bonus to Fire Resistance.
    • Sonic Resistance +40
      Passive: +40 Enhancement Bonus to Sonic Resistance.
  • Green Augment Slot
Thunder and Lightning (ML27) (Epic Hard) BtCoE M 27 Handwraps
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shock VIII
    On Hit: 8 to 32 Electric Damage.
  • Shrieking VII
    On Hit: 7 to 28 Sonic Damage.
  • Red Augment Slot
Consuming Darkness (ML28) (Epic Elite/Reaper) BtCoE M R 28 Ring
  • Insightful Combat Mastery +5
    Passive: +5 Insight Bonus to the DC of your Trip, Sunder, and Stunning Blow attacks.
  • Seeker XII
    Passive: +12 Enhancement Bonus to Critical Hit Damage and to rolls to confirm a critical hit. (Bonus critical hit damage is applied before weapon multipliers.)
  • Green Augment Slot
Goatskin Boots (ML28) (Epic Elite/Reaper) BtCoE M R 28 Boots
  • Speed XV
    Passive: +30% Enhancement Bonus to Movement Speed, +15% Enhancement Bonus to Melee and Ranged Attack Speed.
  • One of the following:
    • Strength +8
      Passive: +8 Enhancement Bonus to Strength.
    • Constitution +8
      Passive: +8 Enhancement Bonus to Constitution.
    • Dexterity +8
      Passive: +8 Enhancement Bonus to Dexterity.
    • Armor Bonus +10
      Passive: +10 Armor Bonus to Armor Class. (This bonus does not stack with equipped armor)
    • Fortification 115%
      Passive: +115% Enhancement Bonus to Fortification. (Fortification is a chance to negate additional damage incurred from a Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
    • Acid Resistance +40
      Passive: +40 Enhancement Bonus to Acid Resistance.
    • Cold Resistance +40
      Passive: +40 Enhancement Bonus to Cold Resistance.
    • Electric Resistance +40
      Passive: +40 Enhancement Bonus to Electric Resistance.
    • Fire Resistance +40
      Passive: +40 Enhancement Bonus to Fire Resistance.
    • Sonic Resistance +40
      Passive: +40 Enhancement Bonus to Sonic Resistance.
  • Green Augment Slot
Prismatic Cloak, Blue (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Cold Absorption - 30%
    Passive: 30% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Acid Absorption - 30%
    Passive: 30% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Sonic Absorption - 30%
    Passive: 30% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Fire Absorption - 30%
    Passive: 30% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Electric Absorption - 30%
    Passive: 30% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Thunder and Lightning (ML28) (Epic Elite/Reaper) BtCoE M R 28 Handwraps
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Shock VIII
    On Hit: 8 to 32 Electric Damage.
  • Shrieking VIII
    On Hit: 8 to 32 Sonic Damage.
  • Red Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.