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Similar to the knock spell but more powerful, this small bell can magically unlock even the most secure doors or chests, but disappears after being used. To unlock something, use this item from the shortcut bar after you target the locked object you wish to open. The bell will not work on doors or objects that are magically warded against lock picking.
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A glass flask filled with writhing vapor. When it breaks on impact, nearby enemies are subjected to a Phantasmal Killer effect. (Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies must make Will save to disbelieve the spell and then a Fortitude save or die from fear. A successful Fortitude save still results in 3 to 18 damage.
D&D Dice: Kills one creature on a failed Will and Fort save or deals 3d6 damage on a successful Fort save.)
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Breaks on impact, dealing fire damage to nearby enemies, scaling with character level.
Also makes a good lamp.
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Breaks on impact, dealing fire damage to nearby enemies, scaling with character level.
Also makes a good lamp.
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May turn enemies in an area to stone. (DC check based on character level.)
Instant statue garden, in a bottle!
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May turn enemies in an area to stone. (DC check based on character level.)
Instant statue garden, in a bottle!
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Heals nearby players and hirelings at the point of impact. Healing scales with character level.
In Case of Emergency: Break Glass
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Heals nearby players and hirelings at the point of impact. Healing scales with character level.
In Case of Emergency: Break Glass
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Summons a howling tempest at the area of impact, dealing area damage over time. Damage based on character level.
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Summons a howling tempest at the area of impact, dealing area damage over time. Damage based on character level.
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This sparkling bracelet feels warm to the touch. The jewels seem to reach out to each other with an abstract pattern in the metal that makes you think of friendship and togetherness.
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This cloak is as smooth and dark as the most pitch-black of nights. Wearing it makes you difficult to spot and attack, and by awakening its powers you will enable it to aid you against creatures native to the darkness.
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This cloak is as smooth and dark as the most pitch-black of nights. Wearing it makes you difficult to spot and attack, and by awakening its powers you will enable it to aid you against creatures native to the darkness.
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This cloak is as smooth and dark as the most pitch-black of nights. Wearing it makes you difficult to spot and attack, and by awakening its powers you will enable it to aid you against creatures native to the darkness.
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This cloak is as smooth and dark as the most pitch-black of nights. Wearing it makes you difficult to spot and attack, and by awakening its powers you will enable it to aid you against creatures native to the darkness.
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This appears to have once been some form of extra-dimensional storage unit. Unfortunately, there does not seem to be any method of opening it. Perhaps it could be repaired and allow you to have more inventory space. Seek more information from Montague Goudreau, the Coin Lords representative in the Marketplace, or Ryo Silverbrow in the Harbor.
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Unlike the standard version of this spell point bestowing elixir, this small bottle contains a concentrated liquid that allows you to gain many more spell points on average. With this elixir you will gain 405 to 600 spell points instead of the standard 105 to 600.
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Unlike the standard version of this spell point bestowing elixir, this small bottle contains a concentrated liquid that allows you to gain many more spell points on average. With this elixir you will gain 605 to 800 spell points instead of the standard 305 to 800.