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Voltaic Induction

Conjuration · PotionThrow · Foe, Directional, Breakable

ComponentsMaterial, Somatic, Verbal
CastingRange 200 ft · Cooldown 3s · 15 SP · Caster level cap 15 · Not resistible
SaveFortitude save, Half
MetamagicEmpower, Maximize, Quicken, EschewMaterials, Heighten, Intensify, Embolden, Accelerate
Primer Element: Crimsonite

Toss a small bottle of volatile mixtures, causing it to smash and lightning to arc among all nearby enemies. This causes a powerful jolt of 4 to 9 Electric damage per caster level, max caster level 15, to all targets hit.

DND Dice: Deals 1d6+3 Electric damage, max 15d6+45. A successful Reflex save reduces the damage by half.

Available in