Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 1 to 6 Electric damage +1 per caster level, max caster level 20. The electricity continues to deal damage over time every 2 seconds for 16 seconds.
DND Dice: Deals 1d6 Electric damage +1 per caster level, max 1d6+20. A successful Reflex save reduces the damage by half.