Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1 to 6 Fire damage +1 per caster level, max caster level 20. The fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this 3 times.
DND Dice: Deals 1d6 Fire damage +1 per caster level, max 1d6+20. A successful Reflex save reduces the damage by half.