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Elemental Combination

Conjuration · PotionThrow · Foe, Directional

ComponentsMaterial, Somatic, Verbal
CastingRange 200 ft · Cooldown 6s · 30 SP · Caster level cap 20 · Not resistible
MetamagicEmpower, Maximize, Quicken, EschewMaterials, Heighten, Intensify, Embolden, Accelerate
Primer Element: Crimsonite

Throw a single bottle of a volatile magical concoction that deals an intense combination of Poison, Fire, Cold, Acid, and Electric damage, with 3 effects chosen randomly each time.

DND Dice: Deals 1d3+3 damage of a random 3 selections among Poison, Fire, Cold, Acid, and Electric damage per caster level, max 20d3+60 per element. A successful Reflex save reduces the damage by half.

Available in