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Curative Admixture: Harm

Conjuration · PotionThrow · Foe, Directional, UndeadFriend, UndeadFoe

ComponentsSomatic
CastingRange 200 ft · Cooldown 6s · 50 SP · Caster level cap 15 · Not resistible
SaveWill save, Half
MetamagicEmpower, EmpowerHeal, Maximize, Intensify, Embolden, Accelerate
Primer Element: Gildleaf

Infuses a Harm potion with magical energy, hurling it towards your target in an arc. This channels powerful negative energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

D&D Dice Harms 10 hp per caster level (max 150). This spell receives reduced benefit from Spell Power.

Available in