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Halls of Shan-To-Kor

Level5 Favor4 PatronThe Coin Lords
Info
PatronThe Coin Lords
Destination AreaThe Halls of Shan-To-Kor
Adventure PackThe Seal of Shan-To-Kor
Difficulty (CR)
Heroic: 5
XP Rewards
Difficulty Heroic
Casual 1,202
Normal 2,004
Hard 2,140
Elite 2,276
Favor Reward4
Duration 85 minutes
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Defeat the Guardian of Shan-To-Kor
Optional Objectives
Objective % Heroic
Normal Hard Elite
Slay the minotaur guard 0% — — —
Slay Mormog, the Damned 0% — — —
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception 2 10%
Vigilant Sight — 15%
Breakables Mischief 30 8%
Vandal 39 10%
Ransack 48 15%
Traps Tamper 5 8%
Neutralization 6 10%
Ingenious Debilitation 8 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 19–20 10%
Onslaught 37–39 15%
Conquest 55–63 25%

Counts are collapsed across every difficulty recorded, so a range can be the spread between difficulties as much as an unsettled number. From 16 recorded runs.

Maps
Legend
The Halls of Shan-To-Kor
The Steam Tunnels The Steam Tunnels Arrival Arrival Chest Chest Chest Chest Crude Altar Crude Altar Rubble Rubble Rubble Rubble Rubble Rubble Rubble Rubble Moss Moss Adventurer's Pack Adventurer's Pack Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Silver Key Silver Key Lever Lever Lever Lever Lever Lever Valve Valve Valve Valve Valve Valve Valve Valve Valve Valve Valve Valve Target Lever Target Lever Rest Shrine Rest Shrine Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Trap Trap Trap Trap Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Skull (Effect) Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap
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Chests

The 4 chests recorded here were seen holding only the standard random loot every chest shares.