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Temple of Elemental Evil: Water Node

Difficulty tier
Heroic (level 8) • Legendary (level 34)
Part of the Temple of Elemental Evil: Part Two story arc, bestowed by Canon Terjon
Temple of Elemental Evil: Water Node • ToEE: Air Node • ToEE: Depths of the Temple • ToEE: Earth Node
Level34 Favor5 PatronThe Gatekeepers
Info
PatronThe Gatekeepers
Bestowed ByCalmert the Cleric
Found In Temple Grounds
Destination AreaLower Temple of Elemental Evil, Node of Water
Adventure PackThe Temple of Elemental Evil
Difficulty (CR)
Legendary: 34
XP Rewards
Difficulty Legendary
Casual 15,933
Normal 27,246
Hard 27,873
Elite 28,500
Favor Reward5
Duration 60 minutes
Story Arc
Temple of Elemental Evil: Part Two from Canon Terjon
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Cleanse the Shrine of Water
  • Inspect the Stone Tablet
  • Light the Gate Beacons
  • Defeat the Shrine's Guardian
Optional Objectives
Objective % Legendary
Normal Hard Elite
Defeat the Ice Giant 20% 5,449 5,574 5,700
Find the Survivor 10% 2,724 2,787 2,850
Find all of the Part One Audio Commentaries 20% 5,449 5,574 5,700
Defeat 50 enemies in the Node 10% 2,724 2,787 2,850
Defeat 100 total enemies in the Node 20% 5,449 5,574 5,700
Defeat 150 total enemies in the Node 30% 8,173 8,361 8,550
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief — 8%
Vandal — 10%
Ransack — 15%
Traps Tamper — 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 11 10%
Onslaught 21–24 15%
Conquest 100 25%

Counts are from Legendary runs only, and are the same on every difficulty of the tier. From 8 recorded runs.

Maps
Legend
Lower Temple of Elemental Evil, Node of Water
Gateway to the Shrine Gateway to the Shrine Sargen Sargen Arrival Jotun Rimeblade Jotun Rimeblade Chest Chest Chest Chest Adventurer's Pack Adventurer's Pack Fungus Fungus Fungus Fungus Fungus Fungus Fungus Fungus Fungus Fungus Fungus Fungus Adventurer's Pack Adventurer's Pack Control Panel Control Panel Audio Commentary 213 Audio Commentary 213 Audio Commentary 212 Audio Commentary 212 Audio Commentary 214 Audio Commentary 214 Shrine of Elemental Evil - Water Shrine of Elemental Evil - Water Stone Tablet Stone Tablet Rest Shrine Rest Shrine Rest Shrine Rest Shrine Rest Shrine Rest Shrine Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Trap Trap Waypoint Waypoint Waypoint Waypoint Waypoint Waypoint Waypoint Waypoint Waypoint Waypoint
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Chests
Chest 1
Legendary
Name Min Level Type Effects & Bonuses
Legendary Docent of the Crushing Wave BtA M R 31 Docent Armor
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Resistance +11
    +11 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Cold Absorption +36%
    36% Enhancement bonus to Cold absorption.
  • Lesser Displacement
    Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
  • Fortification +149%
    +149% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
  • Legendary Temple's Tide
    (2) Set:

    +15 Artifact Bonus to Melee Power and Ranged Power
    +30 Artifact Bonus to Cold Spell Power
    -20% Artifact Bonus to Threat Reduction from all sources
Legendary Eyes of the Crushing Wave BtA M R 31 Goggles
  • Ice Lore +22%
    Your Cold spells gain a +22% Equipment Bonus to their chance to Critical Hit.
  • Insightful Spellsight +10
    +10 Insight bonus to Spellcraft.
  • Wizardry +286
    This item grants you a +286 Enhancement bonus to your maximum spellpoints.
  • Spell Saves +11
    +11 Resistance bonus to saves versus spells.
  • Yellow Augment Slot
  • Legendary Temple's Tide
    (2) Set:

    +15 Artifact Bonus to Melee Power and Ranged Power
    +30 Artifact Bonus to Cold Spell Power
    -20% Artifact Bonus to Threat Reduction from all sources
Legendary Heavy Armor of the Crushing Wave BtA M R 31 Heavy Armor
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Resistance +11
    +11 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Cold Absorption +36%
    36% Enhancement bonus to Cold absorption.
  • Lesser Displacement
    Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
  • Fortification +149%
    +149% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
  • Green Augment Slot
  • Legendary Temple's Tide
    (2) Set:

    +15 Artifact Bonus to Melee Power and Ranged Power
    +30 Artifact Bonus to Cold Spell Power
    -20% Artifact Bonus to Threat Reduction from all sources
Legendary Light Armor of the Crushing Wave BtA M R 31 Light Armor
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Resistance +11
    +11 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Cold Absorption +36%
    36% Enhancement bonus to Cold absorption.
  • Lesser Displacement
    Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
  • Fortification +149%
    +149% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
  • Green Augment Slot
  • Legendary Temple's Tide
    (2) Set:

    +15 Artifact Bonus to Melee Power and Ranged Power
    +30 Artifact Bonus to Cold Spell Power
    -20% Artifact Bonus to Threat Reduction from all sources
Legendary Medium Armor of the Crushing Wave BtA M R 31 Medium Armor
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Resistance +11
    +11 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Cold Absorption +36%
    36% Enhancement bonus to Cold absorption.
  • Blurry
    Equipping this item causes you to become slightly blurry. Enemies have a 20% chance to miss due to concealment.
  • Fortification +149%
    +149% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
  • Green Augment Slot
  • Legendary Temple's Tide
    (2) Set:

    +15 Artifact Bonus to Melee Power and Ranged Power
    +30 Artifact Bonus to Cold Spell Power
    -20% Artifact Bonus to Threat Reduction from all sources
Legendary Robes of the Crushing Wave BtA M R 31 Cloth Armor
  • +15 Enhancement Bonus
    Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Resistance +11
    +11 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Cold Absorption +36%
    36% Enhancement bonus to Cold absorption.
  • Lesser Displacement
    Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
  • Fortification +149%
    +149% Enhancement bonus to the reduced chance of taking bonus damage on a critical hit.
  • Green Augment Slot
  • Legendary Temple's Tide
    (2) Set:

    +15 Artifact Bonus to Melee Power and Ranged Power
    +30 Artifact Bonus to Cold Spell Power
    -20% Artifact Bonus to Threat Reduction from all sources

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Chest 2
Legendary
Name Min Level Type Effects & Bonuses
Epic Leopard's Chill BtA M R 26 Scimitar
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Greater Evil Outsider Bane
    A bane weapon excels at attacking one type or subtype of creature. Against evil outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • Silver, Alchemical
    A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes and vampires.
  • Epic Freezing Ice
    While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.)
  • Purple Augment Slot
Epic Mushroom Cap M R 26 Headgear
  • Proof Against Poison +10
    Passive: Immunity to Natural Poisons, +10 Enhancement bonus to Saving Throws against Magical Poisons. You no longer automatically fail Saving Throws against Magical Poisons on a roll of 1.
    (This renders the wearer immune to magical poisons with a DC of less than 11 + their Fortitude save)
  • Deathblock VIII
    Passive: 24% Enhancement Bonus to Negative Energy Absorption. In addition, you are immune to magical effects that can cause instant death.
  • Good Luck +3
    This item gives a +3 Luck bonus to all saves and skill checks.
  • Superior False Life
    This item grants the wearer +40 maximum health.

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

2 other chests here were seen holding only the standard random loot every chest shares.