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Flesh Maker's Laboratory

Difficulty tier
Heroic (level 14) • Epic (level 29)
Part of the The Orchard of the Macabre (Epic) story arc, bestowed by Agmont Juste
Level14 Favor6 PatronThe Silver Flame
Info
PatronThe Silver Flame
Bestowed ByLowan Nilmani
Found In The Necropolis
Destination AreaFlesh Maker's Laboratory
Adventure PackThe Necropolis, Part 4
Difficulty (CR)
Heroic: 14
XP Rewards
Difficulty Heroic
Casual 3,206
Normal 5,344
Hard 5,572
Elite 5,800
Favor Reward6
Duration 90 minutes
Story Arc
The Orchard of the Macabre (Epic) from Agmont Juste
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Find and speak to Mentau
  • (Secret Passage) Gain entrance to the Garbage Pits
  • (Garbage Pits) Sneak into the treatment room
  • (Treatment Room) Access the Chopping Room
  • (Chopping Room) Find the Assembly Area
  • (Assembly Area) Locate the Room of Life
  • (Room of Life) Break into the Control Room
  • (Conduit Passages) Open the Lightning Machine
  • (Lightning Machine) Capture the Air Elementals
  • (Room of Life) Defeat the Reanimated Flesh Golem
  • (Assembly Area) Defeat the Flesh Maker's Apprentices
  • (Lightning Chamber) Defeat Chained Lightning
Optional Objectives
Objective % Heroic
Normal Hard Elite
(Warehouse) Destroy the Abbot's flesh golem army 50% 2,672 2,786 2,900
(Warehouse) Destroy Vol's flesh golem army 15% 801 835 870
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief — 8%
Vandal — 10%
Ransack — 15%
Traps Tamper — 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 34 10%
Onslaught 67 15%
Conquest — 25%

Counts are from Heroic runs only, and are the same on every difficulty of the tier. From 1 recorded run.

Maps
Legend
Flesh Maker's Laboratory
Flesh Maker's Laboratory Flesh Maker's Laboratory Tarin Tarin Mentau the Flesh Maker Mentau the Flesh Maker Flesh Maker's Laboratory Flesh Maker's Laboratory Arrival Chest Alchemy Table Alchemy Table Alchemy Table Alchemy Table Alchemy Table Alchemy Table Fungus Patch Fungus Patch Fungus Patch Fungus Patch Fungus Patch Fungus Patch Adventurer's Pack Adventurer's Pack Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Control Panel Iron Key Iron Key Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Rune Rune Rune Rune Rune Rune Rune Rune Rune Rune Rune Rune Rest Shrine Rest Shrine Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap Trap
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Flesh Maker's Laboratory
Flesh Maker's Laboratory Flesh Maker's Laboratory Flesh Maker's Laboratory Flesh Maker's Laboratory Tarin Tarin Flesh Maker's Laboratory Flesh Maker's Laboratory Arrival Alchemy Table Alchemy Table Fungus Patch Fungus Patch Fungus Patch Fungus Patch Fungus Patch Fungus Patch Adventurer's Pack Adventurer's Pack Control Panel Control Panel Control Panel Control Panel Iron Key Iron Key Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Trap Trap Trap Trap Trap Trap
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Chests
Chest
Heroic
Name Min Level Type Effects & Bonuses
Shield: Fragment (8 items)
Shred of Tapestry
Sigil (8 items)
Tome: Legend (8 items)
Carved Bone Shield 12 Large Shield
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Negative Energy Spike
    This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit.
  • Negative Energy Absorption 20%
    This effect absorbs 20% of all negative energy damage the character would have taken, after all other protections have been penetrated.
  • Purple Augment Slot
Docent of Corpsecraft 12 Docent Armor
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Devotion
    Passive: +60 Equipment Bonus to Positive Spell Power.
  • Nullification
    Passive: +60 Equipment Bonus to Negative Energy and Poison Spell Power.
  • Green Augment Slot
Runed Ogre Femur 12 Club
  • +5 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Anti-Magic Runes
    The runes inscribed on this weapon activate on a critical hit and attempt to suppress the spell casting abilities of the target. The target must make a DC 20 Fortitude save or be unable to cast spells for 18 seconds.
  • Purple Augment Slot
Belt of Thoughtful Rememberance 13 Belt
  • Constitution +5
    Passive: +5 Enhancement Bonus to Constitution.
  • Concentration +13
    Passive: +13 Competence Bonus to the Concentration skill.
  • Negative Energy Absorption 20%
    This effect absorbs 20% of all negative energy damage the character would have taken, after all other protections have been penetrated.
  • Yellow Augment Slot
Gloves of Gnoll Hide 13 Gloves
  • Open Lock +13
    Passive: +13 Competence Bonus to the Open Lock skill.
  • Disable Device +13
    Passive: +13 Competence Bonus to the Disable Device skill.
  • Yellow Augment Slot
  • Colorless Augment Slot
Ring of Unknown Origins 13 Ring
  • Proof Against Disease +6
    This item grants its wearer immunity to natural diseases. This item also grants a +6 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 7 + their Fortitude save).
  • Proof Against Poison +6
    This item grants its wearer immunity to natural poisons. This item also grants a +6 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 7 + their Fortitude save).
  • Intelligence +5
    Passive: +5 Enhancement Bonus to Intelligence.
  • Charisma +5
    Passive: +5 Enhancement Bonus to Charisma.
  • Yellow Augment Slot