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Device Workstation

173 recipes
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A glass flask filled with alchemical materials that breaks on impact and deals 20 to 80 force damage to those in the target area.

D&D Dice: Deals 20d4 force damage to target area.
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A glass flask filled with alchemical materials that breaks on impact and deals 20 to 120 cold damage to those in the target area.

D&D Dice: Deals 20d6 acid damage to target area.
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A glass flask filled with alchemical materials that breaks on impact and deals 20 to 120 electric damage to those in the target area.

D&D Dice: Deals 20d6 acid damage to target area.
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This Strong Cold Trap deals 40 to 240 points of cold damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 40d6 cold damage to target area.
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This Strong Fire Trap deals 40 to 240 points of fire damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 40d6 fire damage to target area.
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This Strong Force Trap deals 40 to 240 points of force damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 40d6 force damage to target area.
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This Strong Lightning Trap deals 40 to 240 points of electricity damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 40d6 electricity damage to target area.
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This Strong Sonic Trap deals 40 to 240 points of sonic damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.

D&D Dice: Deals 40d6 sonic damage to target area.
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The Devourer's hunger can never be sated.
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An unfinished design, Haywire was in the middle of perfecting this rune arm when his foundry exploded. It was meant to keep unruly constructs in line.
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Inlaid with livewood, this rune arm pulses with life energy.
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Draconic runes line this rune arm.
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Lars Heyton found this damaged rune arm deep within the Abandoned Cannith Manufactury.

Artificers can equip rune arms to their off-hand, and can use them even while wielding a crossbow of any type. Tapping the rune arm key (default Alt) will charge the rune arm - tapping it again will fire. Rune arms scale their damage based on your Artificer level.
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Tira Miron gave her life to defeat a powerful demon lord long ago, joining her soul with the Silver Flame to become its voice. This rune arm was created as a tribute to her sacrifice.
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Elements of the Warforged Titan's cannon make up this scavenged rune arm.
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When all you have is a hammer, everything looks like a nail.
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When all you have is a hammer, everything looks like a nail.
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When all you have is a hammer, everything looks like a nail.
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This basic spell trap casts a Touch of Idiocy effect on nearby enemies when activated.
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Droaam is sometimes a cruel and brutal place. Artificers that hail from there often enchant their armaments to help them survive the inevitable power struggles.
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