Ingredients
Created
A glass flask filled with alchemical materials that breaks on impact and deals 6 to 36 cold damage to those in the target area.
D&D Dice: Deals 6d6 acid damage to target area.
Ingredients
Created
A glass flask filled with alchemical materials that breaks on impact and deals 6 to 36 electric damage to those in the target area.
D&D Dice: Deals 6d6 acid damage to target area.
Ingredients
Created
This Small Cold Trap deals 20 to 120 points of cold damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
D&D Dice: Deals 20d6 cold damage to target area.
Ingredients
Created
This Small Fire Trap deals 20 to 120 points of fire damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
D&D Dice: Deals 20d6 fire damage to target area.
Ingredients
Created
This Small Force Trap deals 20 to 120 points of force damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
D&D Dice: Deals 20d6 force damage to target area.
Ingredients
Created
This Small Lightning Trap deals 20 to 120 points of electricity damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
D&D Dice: Deals 20d6 electricity damage to target area.
Ingredients
Created
This Small Sonic Trap deals 20 to 120 points of sonic damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
D&D Dice: Deals 20d6 sonic damage to target area.
Ingredients
Created
This Sonic Trap deals 60d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
Ingredients
Created
This Sonic Trap deals 70d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
Ingredients
Created
This Sonic Trap deals 80d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
Ingredients
Created
This Sonic Trap deals 90d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
Ingredients
Created
This Sonic Trap deals 100d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
Ingredients
Created
This Sonic Trap deals 110d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
Ingredients
Created
This Sonic Trap deals 120d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
Ingredients
Created
This Sonic Trap deals 130d6 points of damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
Ingredients
Created
Despite a long period of disuse spent resting in Cannoneer Strinati's watery grave, this rune arm still appears to be functional.
Artificers can equip rune arms to their off-hand, and can use them even while wielding a crossbow of any type. Tapping the rune arm key (default Alt) will charge the rune arm - tapping it again will fire. Rune arms scale their damage based on your Artificer level.
Ingredients
Created
This Strong Acid Trap deals 40 to 240 points of acid damage when triggered. How difficult the trap is for enemies to avoid is based on the Disable Device skill of the person that set the trap.
D&D Dice: Deals 40d6 acid damage to target area.
Ingredients
Created
A glass flask filled with alchemical materials that breaks on impact and deals 20 to 120 acid damage to those in the target area.
D&D Dice: Deals 20d6 acid damage to target area.
Ingredients
Created
A glass flask filled with alchemical materials that breaks on impact and deals 20 to 120 sonic damage to those in the target area.
D&D Dice: Deals 20d6 acid damage to target area.
Ingredients
Created
A glass flask filled with alchemical materials that breaks on impact and deals 20 to 120 fire damage to those in the target area.
D&D Dice: Deals 20d6 acid damage to target area.