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Collector Shop: Yannick Drumdoom

18 recipes
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On Use: Immediately heal 20 Hit Points, plus 4 to 8 additional Hit Points every 2 seconds for the next 10 seconds.
Cooldown: 30 seconds

A small vial with an ounce of shimmering liquid within.
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Drag this augment into a slot to upgrade a weapon with an additional 2d6 Acid damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with a +55 Equipment bonus to Fire Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with a +55 Equipment bonus to Acid Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with a +55 Equipment bonus to Positive Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with an additional 2d6 Fire damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with an additional 2d6 Cold damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with a +55 Equipment bonus to Cold Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with a +55 Equipment bonus to Force Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with a +55 Equipment bonus to Electric Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with a +55 Equipment bonus to Negative Energy and Poison Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with a +55 Equipment bonus to Light and Alignment Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with a +55 Equipment bonus to Repair and Rust Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with a +55 Equipment bonus to Sonic Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Drag this augment into a slot to upgrade a weapon with an additional 2d6 Electric damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.