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Collector Shop: Peta Flashpin

15 recipes
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On Use: Immediately heal 10 Hit Points, plus 2 to 4 additional Hit Points every 2 seconds for the next 10 seconds.
Cooldown: 30 seconds

A small vial with an ounce of shimmering liquid within.
Ingredients
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On Use: Immediately heal 20 Hit Points, plus 4 to 8 additional Hit Points every 2 seconds for the next 10 seconds.
Cooldown: 30 seconds

A small vial with an ounce of shimmering liquid within.
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A small vial with an ounce of liquid within.
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Drag this augment into a slot to upgrade an item to absorb the first 10 points of Acid damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to absorb the first 10 points of Cold damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to absorb the first 10 points of Electric damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide feather falling. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to absorb the first 10 points of Fire damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide increased protection against disease. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide increased protection against poison. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to absorb the first 10 points of Sonic damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide a +20% Enhancement bonus to your movement speed. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide you with the ability to breathe underwater. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide a +60 Enhancement bonus to your maximum Spell Points. This augment can go in a Yellow, Green, or Orange Augment Slot.