Ingredients
Created
On Use: Immediately heal 30 Hit Points, plus 6 to 12 additional Hit Points every 2 seconds for the next 10 seconds.
Cooldown: 30 seconds
A small vial with an ounce of shimmering liquid within.
Ingredients
Created
On Use: Immediately heal 20 Hit Points, plus 4 to 8 additional Hit Points every 2 seconds for the next 10 seconds.
Cooldown: 30 seconds
A small vial with an ounce of shimmering liquid within.
Ingredients
Created
Drag this augment into a slot to upgrade an item to absorb the first 15 points of Acid damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade an item to provide immunity to blindness. This augment can go in a Yellow, Green, or Orange Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade an item to absorb the first 15 points of Cold damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade an item to absorb the first 15 points of Electric damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade an item to provide immunity to fear. This augment can go in a Yellow, Green, or Orange Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade an item to absorb the first 15 points of Fire damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade an item to provide increased protection against disease. This augment can go in a Yellow, Green, or Orange Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade an item to provide increased protection against poison. This augment can go in a Yellow, Green, or Orange Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade an item to absorb the first 15 points of Sonic damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade an item to provide a +30% Enhancement bonus to your movement speed. This augment can go in a Yellow, Green, or Orange Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade an item to provide a +96 Enhancement bonus to your maximum Spell Points. This augment can go in a Yellow, Green, or Orange Augment Slot.