Ingredients
Created
On Use: Immediately heal 10 Hit Points, plus 2 to 4 additional Hit Points every 2 seconds for the next 10 seconds.
Cooldown: 30 seconds
A small vial with an ounce of shimmering liquid within.
Ingredients
Created
On Use: Immediately heal 20 Hit Points, plus 4 to 8 additional Hit Points every 2 seconds for the next 10 seconds.
Cooldown: 30 seconds
A small vial with an ounce of shimmering liquid within.
Ingredients
Created
Formed from condensed divine energy at a crafting device, this stone produces blindness and daze effects on a susceptible target. Some creatures may be immune to one of these effects but not the other. Due to its divine magical nature, the daze effect of a Flash Runestone can affect undead, unlike a standard physical daze effect.
Use this item from the shortcut bar, and click it after selecting your target enemy. Disappears after being used.
Ingredients
Created
Drag this augment into a slot to upgrade a weapon with an additional 1d6 Acid damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade a weapon with a +38 Equipment bonus to Fire Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade a weapon with a +38 Equipment bonus to Acid Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Created
Drag this augment into a slot to upgrade a weapon with a +38 Equipment bonus to Positive Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade a weapon with an additional 1d6 Fire damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade a weapon with an additional 1d6 Cold damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade a weapon with a +38 Equipment bonus to Cold Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Created
Drag this augment into a slot to upgrade a weapon with a +38 Equipment bonus to Force Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Created
Drag this augment into a slot to upgrade a weapon with a +38 Equipment bonus to Electric Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Created
Drag this augment into a slot to upgrade a weapon with a +38 Equipment bonus to Negative Energy and Poison Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Created
Drag this augment into a slot to upgrade a weapon with a +38 Equipment bonus to Light and Alignment Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Created
Drag this augment into a slot to upgrade a weapon with a +38 Equipment bonus to Repair and Rust Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
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Created
Drag this augment into a slot to upgrade a weapon with a +38 Equipment bonus to Sonic Spell Power. This augment can go in a Red, Orange, or Purple Augment Slot.
Ingredients
Created
Drag this augment into a slot to upgrade a weapon with an additional 1d6 Electric damage on hit. This augment can go in a Red, Orange, or Purple Augment Slot.