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Drag this augment into a slot to upgrade an item to provide a +20 Enhancement bonus to your Physical Resistance Rating and Magical Resistance Rating. This augment can go in a Blue, Green, or Purple Augment Slot.
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Drag this augment into a slot to upgrade an item to provide a +30 Enhancement bonus to your maximum Hit Points. This augment can go in a Blue, Green, or Purple Augment Slot.
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Drag this augment into a slot to upgrade an item to provide a +8 Natural Armor bonus to your Armor Class. This augment can go in a Blue, Green, or Purple Augment Slot.
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Drag this augment into a slot to upgrade an item to provide a +6 Protection bonus to your Armor Class. This augment can go in a Blue, Green, or Purple Augment Slot.
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Drag this augment into a slot to upgrade an item to provide a +6 Resistance bonus to your Saving Throws. This augment can go in a Blue, Green, or Purple Augment Slot.
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Drag this augment into a slot to upgrade an item to provide your Abjuration spells with a +5 Equipment bonus to the DC of the saving throw to resist them. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to absorb the first 25 points of Acid damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to absorb the first 25 points of Cold damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Created
Drag this augment into a slot to upgrade an item to provide your Conjuration spells with a +5 Equipment bonus to the DC of the saving throw to resist them. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to absorb the first 25 points of Electric damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide your Enchantment spells with a +5 Equipment bonus to the DC of the saving throw to resist them. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide your Evocation spells with a +5 Equipment bonus to the DC of the saving throw to resist them. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Created
Drag this augment into a slot to upgrade an item to absorb the first 25 points of Fire damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide your Illusion spells with a +5 Equipment bonus to the DC of the saving throw to resist them. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide your Necromancy spells with a +5 Equipment bonus to the DC of the saving throw to resist them. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide increased protection against disease. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to provide increased protection against poison. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Drag this augment into a slot to upgrade an item to absorb the first 25 points of Sonic damage per attack that the wearer would normally take. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Created
Drag this augment into a slot to upgrade an item to provide your Transmutation spells with a +5 Equipment bonus to the DC of the saving throw to resist them. This augment can go in a Yellow, Green, or Orange Augment Slot.
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Created
Drag this augment into a slot to upgrade an item to provide a +162 Enhancement bonus to your maximum Spell Points. This augment can go in a Yellow, Green, or Orange Augment Slot.